블로그
Morphic의 이면
Morphic 팀의 최신 뉴스, 제품 업데이트 및 진행 상황. 새로운 기능과 앞으로의 계획을 살펴보세요.

Tech · Oct 29, 2025
Morphic's frames-to-video, with up to 5 frames and time control, is now open-source

Product · Oct 28, 2025
Introducing Frames to Video

Tech · Oct 10, 2025
Boosting Wan2.2 I2V inference on 8xH100s, 2.5x faster than baseline with Sequence Parallelism

Product · Jul 30, 2025
Introducing 3D Motion

Jul 26, 2025
Introducing Camera Motion

Jul 14, 2025
Introducing Smart Select

Product · Jul 3, 2025
Introducing One-shot Character Model

Jun 18, 2025
How to level up your game design with Morphic

May 21, 2025
Introducing Video Outpainting

Apr 30, 2025
Video Models: The Data Challenge

Apr 22, 2025
Introducing Copilot

Jan 19, 2025
Introducing Inpainting and Outpainting

Dec 5, 2024
Character Models

Dec 3, 2024
How AI is Transforming Game Development: A Closer Look at Asset Creation

Nov 7, 2024
Introducing Style Models

Oct 29, 2024
Introducing Layers

Oct 15, 2024
How kinematics is changing the game in animation

Sep 16, 2024
Introducing Character Poses

Aug 27, 2024
What is in-betweening and how does it work?

News · Jul 15, 2024
Introducing Morphic Studio

News · Mar 5, 2024
Announcing Morphic. Welcome to the future of storytelling.

스토리에 생명을 불어넣으세요
다운로드 없음. 설치 없음. 필요한 모든 것이 바로 여기에 있으며, 아이디어를 아름답게 만들어진 스토리로 변환할 준비가 되어 있습니다.다운로드도 설치도 필요 없습니다. 아이디어를 아름답게 만들어진 스토리로 변환하는 성장하는 크리에이터 커뮤니티에 참여하세요.